Tuesday, October 21, 2008

Warrior WIP

WIP - bust of a male. Still much to be done, but since Z-brush crashed THREE times (and no, I didn't use incremental save... THREE times... you think I would have learnt the first time!!!). Starting to use more of the available tools tho' masking, morphing and move...

Monday, October 6, 2008

Fresh Doodles - October

Back on the zbrush quest - loads of fun. Time to explore and expand... this mesh wasn't good enough to carry on with - the head had well spaced geometry and all quadded, but the bust and hair geometry was triangulated and too low. So, try again....

Thursday, May 22, 2008

Friday, May 9, 2008

Excercise 5 - different texturing and modelling techniques for organic models

Currently just experimenting with fairly simple base meshes I knocked up and then z-brushed - learning their limitations (and mine) pretty quickly... the joy that is... z-brush.

Saturday, April 5, 2008

Thursday, March 20, 2008

Excercise 3 contd. - final zbrush hi res model

Still trying to get decent normal maps out of Z-Brush and into Maya...

Thursday, February 21, 2008

February - Excercise 2 z-brush excercise completed

So, it took a while to get through, and in Maya, he still needs uv and texture tweaking. But for this man, it's ended. Time to move on. Top shows normal map, and bottom, shows texture map.

Saturday, February 16, 2008

February - Texturing in Progress

NOT FINISHED! So, still a few more hours to go, but texturing is going well. It's a slow business, this photoreferencing - I'm used to painting my own stuff. And fairly cartoony....

Thursday, February 14, 2008

February - Beginner Z-brush Sketches - In Progress

So, things I've learnt so far through trial and error:
1. No cut in detail e.g. areas where cut in detail in clothing was neccessary...
2. As low poly modellers, we put more detail in certain areas, yes? Mouth, eyes etc – 'bendy openy' areas – which doesn’t translate well in z-brush… even polys all way through with very very little defining detail, meaning HeavyMan (above) should be generic enough for me to use the base mesh for a bust of Marie Antoinette.
3. It’s all in the detail – painting and referencing. How well you use reference and how practised you are in painting is important – ears, nostrils, tear ducts – you just can’t get past inadequate accuracy – people automatically seem to look at the work and go, the ear looks wrong.
4. He will indeed be textured… and actually that is another point – the unwrap had to change considerably. No overlapping/mirrored uvs… no scrunching or squeezing into smaller areas i.e. keep resolution equal – back to equal polys make equal uvs.

5. AND finally, practise makes perfect!

Sunday, February 10, 2008

February - Beginner Z-brush Sketches - In Progress

Finally - z-brush 'painting' done! Now to texture... this has been quite a process of learning... and one I'm really enjoying.

Wednesday, February 6, 2008

February - Beginner Z-brush Sketches - In Progress

I've made a base mesh in Maya and I'm now 'detailing up in' z-brush... taking my time with this one.

Monday, February 4, 2008

February - Beginner Z-brush Sketches

I'm a 3d artist working in a games company, and I've set myself the task of learning z-brush this month. After many video tutorials, I tried out 20 minutes on two heads, based on a bust mesh provided by Pixologic. Try their download trial version now...